Why is dominion gone




















Did you have good memories during the times in Crystal Scar? Do you want the game mode to come back in some way in the future?

Let us know in the comments below. Save my name, email, and website in this browser for the next time I comment. Thursday, November 11, Sign in. Forgot your password? Get help. Password recovery. Gazette Review. Dominion is a capture-and-hold game mode where two teams of five players compete on the Crystal Scar Field of Justice to destroy the enemy nexus. The nexus is untargetable and has life points.

These life points can only be diminished by controlling more capture points than the enemy team or securing enemy kills: the more points you control, the faster life points are lost by the enemy nexus. When both teams have the same amount of capture points, neither nexus will be damaged. Killing an enemy champion reduces their nexus' HP by 2. The nexus' HP will stop depleting life by champion kills once it reaches HP to avoid victory by "ninja capping" capturing points just to deplete the health of the nexus instantly or by "winning kill" associating victory by finishing off enemy champions.

There are five capture points in Dominion which start out as neutral points on the map that players must capture. The capture points must be captured by right-clicking on the capture points' tower. The more Champions that are channeling, the faster the control point is captured. When a point has already been captured by an opposing team you will need to channel twice: once to make it neutral and once more to capture it for your team.

Capture points will slowly return to a neutral state if they are not controlled by a team. If a captured point is neighboring enemy capture point, minion spawn points behind it will start spawning minion waves, in the formation of two regular minions plus one super minion, alongside the outer ring to contend against the enemy minion wave and neutralize the enemy capture point once they reach there.

Any minion in Dominion would not travel beyond the neighboring capture point, which is their programmed destination. If there is no enemy unit around or the capture point has already been captured, they will disappear at the destination.

If the destination capture point is not captured, minions will contribute to their team's capturing of the point. Greater Relics are consumable resources located in the middle of the map that yield an individual benefit and respawn at fixed intervals. Health Relics are items that provide champions using them with an instant burst of HP, mana and fury. These were placed to counter the advantage that sustainable champions had.

Speed Shrines provide a short bonus to any champion who enters their sphere of influence and cannot be exhausted. Dominion mode features unique items to complement the new fast-paced gameplay and to supplement items from the Classic mode which are not available in Dominion. All champions have had their recommended items tailor-made for Dominion, making it easy for players to adapt their builds.

Ionic Spark , previously only available in Dominion, was made available in Classic as of patch V1. Dominion mode featured new summoner spells to accommodate the new gameplay. As there will be no turrets in Dominion and there are speed boost shrines the summoner spells Fortify and Teleport with their respective masteries will be replaced by Garrison and Promote.

Promote has been made available for Classic mode in patch V1. A quest is issued to both teams after the 5 minute mark. This involves capturing an enemy-held point and defending a capture point you control.

A new quest is issued 5 minutes after the completion of the first. The outer track is almost entirely revealed and is not in a fog of war, with the very important and notable exception of four thin aisles between the ramps by either spawn point and the enshrouded center area.

With care, these allow summoners the option to mask their position in order to appear unexpectedly somewhere on the map, to aid a tower capture or initiate an ambush. There is no vision of the Health Relics by each tower, unless friendly minions have spawned. In addition, the middle Greater Relics are visible to all champions, though the entirety of the Greater Relic area is not revealed. Because capture and hold is not meant to be kill based, Riot introduced a scoring system, not to be confused with the health of nexus.

The game was officially retired on 22 February when the game mode was removed for good. This was the first time that a permanent game mode had been removed from the game since its release. As you can imagine, it was a big moment! Yet die hard fans were annoyed that their beloved Crystal Scar would be gone for good. However, little did they know that a new revamped version would be making an appearance shortly after. To put it simply, the game was very imbalanced and had various design flaws that made it not a pleasant game mode.

All of these flaws combined put a lot of people off playing the game which in turn had a knock on effect on things like queue times. With such a small pool of players available for match making, this also made matching people against the right skill level a difficult task.

Eventually, after much deliberation of trying to fix the issues, Riot decided it was best if they abandoned the game mode and put their efforts into something else. Shortly after Dominion was officially removed from the game, Riot teased a new game mode in an upcoming patch. To make things even more wild there were also plenty of trinket changes which provided players with a much-needed vision boost. The reception of the new game mode was very positive.



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